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This is perfectly fine, though, because the main attraction are the psychic powers. He can only carry two guns at a time, and one is always a pistol (which packs a bit more punch than you’d think). Nick do the usual good guy shooty shooty bang bang thing, though his arsenal is very limited. The game proper is genuinely good without any irony, though. This narrative is basically the best parts of 90s X-Men comics, with the dumb outfits and casual racism tossed in for good measure. The script for this game is actually pretty well done when it’s not in exposition mode, but the context is so utterly baffling. Villains poke and prod at a confused Nick, there’s a ton of politics talk that blurs the lines between the two main factions, Nick himself has a strangely intricate back story (despite being so cliched and predictable), and they even find time to toss in an evil twin for one of the characters. Because he’s one of the first villains you see in the game and he’s just frankly the greatest idea for a video game bad guy in the history of video games. There’s an old guy who pointlessly has a mess of TVs that only show a single part of his face each flying around his room for no reason. She controls them with mind powers, of course. You fight a Chinese woman in a Chinese tomb in her Chinese skyscraper who has terracotta soldiers. Every single cutscene is insanely sincere, despite every single character being just the most ridiculous thing.
Psi-Ops is so hilariously stupid, and it works because it believes in its stupidity so much. Nick gains a sidekick in Sara, while fighting against such colorful characters as giant overweight black guy with a very tiny head in a purple suit that makes him look like a giant plum that throws 18-wheelers at you with his mind powers. But The Movement employs a man who controls people like puppets and explodes them for fun, so they’re not much better. The intro makes it very clear Mindgate is evil with an Albert Wesker looking doctor talking to a general about vaguely bad things as they wipe your brain clean.
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The game cast you as Nick Scryer, a man mindwiped by a group called Mindgate to go infiltrate a terrorist organization called The Movement, which includes a series of specialized psychic soldiers who seem to have a history with Nick and yes the plot goes exactly where you think it does. Psi-Ops is as video game as video games can possibly get. But the similarities end there, as Second Sight was a rather grim game with a heavy focus on stealth, while Psi-Ops‘ has this theme and this Japanese box art. And yes, that game was also about psychic powers.
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This became one of those games at the time that tried to weaponize ragdoll physics, the other major one being Free Radical’s Second Sight, released just three months later. One of those games was Psi-Ops: The Mindgate Conspiracy, a Midway developed game released 2004 that tried to be an action game with a psychic twist.
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Eventually, people tried making games that took full advantage of ragdoll physics beyond just letting bodies flail around wildly (though that was still there). Granted, it looked terrible and hilarious in motion, but at the time, this was ground breaking.
Ragdoll physics were especially popular in action games, allowing wild and dynamic animation of bodies not possible before.
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Developers were starting to get how to make 3D games, grinding their teeth in the last gen, and as physics evolved and changed, it was all but certain that game companies would go wild with the newest toys.
Remember ragdoll physics? As we entered the sixth console generation, ragdoll physics were becoming all the rage in the gaming world.